All games · 8 ready to play
Eight games.
One table.
Face to face, one phone each. Secrets stay on your screen; the talking, bluffing and laughing happen across the table. A TV makes it better, never required.
8 of 8 games
Oath & Dagger
Trust the oath. Fear the dagger.
Good tries to pass three missions while hidden evil sabotages them. Even then, the Assassin can steal the win by naming Merlin.
- 5–10 players
- 30–45 min
- Voice host
Undercover
One word. One clue. Find the impostor.
Classic: most of you share a word, the undercover holds a near miss. Impostor: everyone knows the word except one player.
- 4–10 players
- 5–15 min
- 6 word languages
Mind Match
One clue, one spectrum: who reads you best?
One player sees a hidden spot on a scale and gives a clue. Everyone else secretly drags their own pointer. Closest wins.
- 3–10 players
- 8–60 min
- Better with a big screen
Word & Deed
First in words, then in deeds.
Describe it, then say one word, then act it out. The same pile of words comes back each round, so your team's inside jokes pay off.
- 4–12 players
- 8–30 min
- Better with a big screen
Moon & Mask
Swap by moonlight. Lie by dawn.
Everyone acts in secret at the same time. By morning your card may not be yours. One day to talk, one vote.
- 3–10 players
- 10–15 min
- Voice host
Crosscurrent
Row together. Scheme apart.
Vote in a Captain and Partner, pass plans in secret, and work out who keeps slipping the Moles' plans through.
- 5–10 players
- 30–45 min
- Better with a big screen
Clue Jigsaw
Everyone holds one clue. Miss one and nobody solves it.
Work as one team through three levels. Each player knows just one thing; say it out loud and fit the pieces together.
- 4–5 players
- 10–15 min
- Better with a big screen
Same Page
Write what comes to mind and see who thought the same.
Each round shows a topic and everyone secretly writes two answers. Take turns saying one out loud; whoever wrote the same comes out with it. Matching exactly one other player scores most.
- 3–12 players
- 12–20 min
- Better with a big screen
Side by side
Which one tonight?
| Game | Players | Length | Feels like | Best for | TV |
|---|---|---|---|---|---|
| Oath & Dagger | 5–10 | 30–45 min | Bluffing · Thinking | A long evening with friends who read each other | Optional |
| Undercover | 4–10 | 5–15 min | Bluffing · Quick | Warming up a mixed group, round after round | Optional |
| Mind Match | 3–10 | 8–60 min | Thinking · Funny | Small tables and people who think they know each other | Better with one |
| Word & Deed | 4–12 | 8–30 min | Acting · Funny | Big, loud groups that like to perform | Better with one |
| Moon & Mask | 3–10 | 10–15 min | Bluffing · Quick | Fast, chaotic accusations between longer games | Optional |
| Crosscurrent | 5–10 | 30–45 min | Bluffing · Thinking | Groups who loved Oath & Dagger and want a twistier vote | Better with one |
| Clue Jigsaw | 4–5 | 10–15 min | Thinking | Small teams who would rather win together than bluff | Better with one |
| Same Page | 3–12 | 12–20 min | Quick · Funny | Big, easy-going groups, or the first game of the night | Better with one |
Every game, same start
Two minutes to the first round.
- 1
Open a table
One person picks a game and gets a room code and QR.
- 2
Everyone scans in
Any phone browser. No download, no account. Add a TV if you have one.
- 3
Look up and play
Secrets on your phone; everything else happens across the table.
Quick answers
- Do we need an app or accounts?
- No. One person opens a table and everyone else scans the QR code in their phone's browser. No download, no account.
- Is it free?
- Yes. Every game is free to play in full.
- Do we need a TV?
- No. Every game plays on phones alone. A TV or laptop as a shared screen makes some games better; the table above shows which.
- Can we switch games without leaving the room?
- Yes. Between rounds the host picks another game in the same room.
Got your people?
Open a table now and switch games between rounds without leaving the room.