MEET IN PERSON. WE HOST THE GAME.
Good friends,
bad alibis.
Turn “what should we do?” into a night worth talking about. Bring your people. We’ll bring the plot twists.
- No downloads
- No sign-up
- Made for the same table
THE SHELF · 6 GAMES READY
What are we playing?
One phone, one seat; secrets only ever show on your own screen. Say how many of you there are and the games that fit stay lit.
Not sure what to play?
Three questions, one game.
- How many of you tonight?
- What should it feel like?
- Is there a TV or projector?
Oath & Dagger
Trust the oath. Fear the dagger.
Good passes missions while hidden evil sabotages them.
- 5–10 players
- 30–45 min
- Voice host
Undercover
One word. One clue. Find the impostor.
Everyone shares a word; the undercover's is a near miss.
- 4–10 players
- 5–15 min
- EN · 简 · 繁 words
Mind Match
One clue, one spectrum: who reads you best?
The clue-giver sees the target; everyone else guesses where it sits.
- 3–10 players
- 8–60 min
- Better with a big screen
Word & Deed
First in words, then in deeds.
Describe, one word, then act: the same words, three rounds.
- 4–12 players
- 8–30 min
- Better with a big screen
Moon & Mask
Swap by moonlight. Lie by dawn.
Everyone acts in secret at once, then one vote at dawn.
- 3–10 players
- 10–15 min
- Voice host
Crosscurrent
Row together. Scheme apart.
Elect a leader and partner; catch who slips in bad plans.
- 5–10 players
- 30–45 min
- Better with a big screen
LESS SETUP, MORE CATCHING UP
Good nights don’t need a manual.
Get your people.
Five to ten friends. One table. Everyone brings their own phone.
Make some room.
Create a room and share the code or QR. No downloads. No accounts. No fuss.
Find your poker face.
Peek at your role, argue out loud, vote in secret. The table does the rest.
HOST THE NIGHT