partygame.

Guide

Party games for large groups

Past eight people, most games slow down: turns get long and quiet players disappear. The games that work for a crowd either play in teams, let everyone act at once, or split the room.

Up to 10–12, on your phones

  1. Play it here

    Word & Deed

    Two teams play the same words across three rounds; everyone guesses at once.

    Players
    4–12, two teams
    Length
    8–30 min
    You need
    A phone each; better with a big screen
    Who runs it
    The phones
    Knocked out?
    No

    Good for Up to 12 loud people.

    Not for A quiet room.

    Play Word & DeedAbout Word & Deed →

  2. Play it here

    Undercover

    Secret words and a vote; with 7–10 players there are two undercover players.

    Players
    4–10
    Length
    5–15 min
    You need
    A phone each; a big screen is optional
    Who runs it
    The phones
    Knocked out?
    Yes in Classic; out players watch

    Good for Up to 10 with quick games.

    Not for Players who hate sitting out.

    Play UndercoverAbout Undercover →

  3. Play it here

    Mind Match

    Everyone guesses the same clue at once on their phone, so turns don't drag.

    Players
    3–10
    Length
    8–60 min
    You need
    A phone each; better with a big screen
    Who runs it
    The phones
    Knocked out?
    No

    Good for Up to 10 with mixed ages and languages.

    Not for Groups who want bluffing.

    Play Mind MatchAbout Mind Match →

  4. Play it here

    Oath & Dagger

    At 10 players: 6 Good and 4 Evil; the standard setup adds Percival, Morgana, Mordred and Oberon.

    Players
    5–10
    Length
    30–45 min
    You need
    A phone each; a big screen is optional
    Who runs it
    The phones (voice host or screen guide)
    Knocked out?
    No

    Good for Ten people ready for 45 minutes.

    Not for Casual drop-in crowds.

    Play Oath & DaggerAbout Oath & Dagger →

For 12 to 30

  1. Board game

    Herd Mentality

    Everyone answers an opinion question; you score by matching the most common answer.

    Players
    4–20
    Length
    About 20 min
    You need
    Question cards, pens, paper
    Who runs it
    Nobody
    Knocked out?
    No

    Good for Big mixed groups who want something light.

    Not for Groups who want bluffing or deduction.

  2. Board game

    Two Rooms and a Boom

    Two teams split across two rooms, trading hostages until the bomber and the president end up together or apart.

    Players
    6–30
    Length
    About 7–20 min
    You need
    Cards and two rooms
    Who runs it
    Nobody (a timer)
    Knocked out?
    No

    Good for Very big groups and events.

    Not for A single small room.

  3. Board game

    Blood on the Clocktower

    A deep hidden-role game: every player has a unique ability and the Storyteller runs the nights.

    Players
    5–20, plus a Storyteller
    Length
    30–120 min
    You need
    The box (grimoire, tokens)
    Who runs it
    A Storyteller who doesn't play
    Knocked out?
    Yes, but the dead still talk and keep one vote

    Good for Experienced groups and long evenings.

    Not for A quick game or a group without a willing Storyteller.

  4. Board game

    Werewolf / Mafia

    The classic: secret roles, a moderator runs the nights, and the village votes someone out each day.

    Players
    Usually 8 or more
    Length
    30–90 min
    You need
    Role cards, or paper slips
    Who runs it
    A moderator who doesn't play
    Knocked out?
    Yes

    Good for Big groups with a confident moderator.

    Not for Players who don't want to sit out after an early elimination.

Hosting a crowd

Split the room

Two tables of 6 play better than one of 12; each partygame room has its own code.

Put the game on a TV

A shared screen lets the whole room follow the clock, votes and reveals.

Avoid long elimination

In a big group, players knocked out early can wait a long time; prefer team games or one-vote games.

Questions

What is a good party game for 12 people?

Word & Deed plays up to 12 in two teams on your phones; Herd Mentality and Werewolf go further in a box.

What about 20 or more?

Two Rooms and a Boom is built for crowds, or split into several partygame rooms.

Everyone in the same room?

partygame is for playing face to face, not online matchmaking: each phone keeps your secret and counts the votes, the talking happens at the table. Open a table in the browser, free, no app.

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