partygame.

Moon & Mask

Swap by moonlight. Lie by dawn.

One night, one talk, one vote. At night everyone acts at once on their phone, and some cards quietly change hands. You win by the card you hold at dawn, not the one you were dealt.

Players
3–10
Length
10–15 min
Play Moon & MaskFull rules →

1 · Everyone

Everyone gets a role. Three more lie in the middle.

Hold your phone to see the role you start with and what it does tonight.

2 · Everyone

At night, everyone picks at once.

Every phone shows the same grid. Players with no power pick too, as cover, so nobody can tell who did what.

Seer

Done. Waiting for dawn.

Villager

Done. Waiting for dawn.

3 · Robber · Swapper

Some cards quietly change hands.

The Robber swaps with a player and sees the new card. The Swapper trades two other players' cards. Nobody is told.

4 · Everyone

Dawn. Your card may have changed.

⚠ The final role decides who wins

Your phone shows the role you started with and what you learned, never the role you hold now (unless you're the Insomniac).

5 · Everyone

Talk it out, then one vote.

It takes at least two votes to be executed. A tie at the top executes everyone tied.

6 · Everyone

Who wins depends on the final cards.

VillageA Wolf is executed
WolvesNo Wolf is executed, and the Tanner isn't either
TannerThe Tanner is executed

More than one side can win, and sometimes nobody does.

Roles

Who does what at night.

The deck is fixed by the player count: cards for everyone, plus three in the centre.

  • WolvesWolf ×2

    Wolves see each other. A lone Wolf peeks at one centre card.

  • WolvesMinion

    Sees the Wolves. Wins with them, even if executed.

  • VillageSeer

    Looks at one player's card, or two centre cards.

  • VillageRobber

    Swaps with a player, then sees the card taken.

  • VillageSwapper

    Swaps two other players' cards without looking.

  • VillageInsomniac

    Wakes last and sees their own card.

  • VillageVillager

    No power. Picks a target anyway, as cover.

  • TannerTanner

    Wins alone by getting executed.

Phones and TV

On your phone

  • Your starting role and what you learned, only while you hold it
  • The same night grid as everyone else
  • Your one vote

On the TV (optional)

  • The night order and the talk timer
  • How many have voted, then who voted for whom
  • The replay of what really happened in the night

No TV? Every phone plays the replay.

Moon & Mask at a glance

How many players does Moon & Mask need?

3 to 10. There are always three more cards than players; the extra three lie in the centre where only some roles can look.

How long does a game take?

10 to 15 minutes: one night, one talk and one vote. The host can time the talk at 3, 4, 5 or 7 minutes, or leave it open.

Does anyone have to close their eyes?

No. Everyone acts at the same time on their own phone, and every phone looks the same, so nobody needs to call roles one by one.

How do you win?

By the card you hold at dawn. The village wins if a Wolf is executed; the Wolves win if none is; the Tanner wins alone by being executed.

Ready?

Play Moon & Mask

Your phones run the night and replay it at the end.

Full rules →