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Oath & Dagger

Trust the oath. Fear the dagger.

Good players try to pass three of five missions; hidden Evil players sit on the teams and quietly fail them. Even if Good wins the missions, the Assassin can steal the game by naming Merlin.

Players
5–10
Length
30–45 min
Play Oath & DaggerFull rules →

1 · Everyone

Everyone gets a secret role.

Hold your phone to see it. Most of you are Good. A few are Evil, and the Evil players know each other.

GoodLoyal Servant
EvilMinionYour side: Jo

2 · Leader

The leader picks a team.

Mission 1 · 2 players

Talk it over, then the leader chooses who goes. Each mission needs a set number of players.

3 · Everyone

Everyone votes on it.

A strict majority sends the team; a tie rejects it. After three rejected teams, the fourth goes without a vote.

4 · Team

The team plays in secret.

1 fail · mission failed

Good must play Success. Evil may play Fail. One Fail sinks the mission (two on mission 4 with 7 or more players), and nobody learns who played it.

5 · Everyone

First to three missions.

Three failed missions and Evil wins. Three successes and Good is ahead, but not safe yet.

6 · Assassin

Then the Assassin takes one shot.

The Assassin names one Good player. Find Merlin and Evil steals the game; miss and Good wins.

Roles

Add roles as your table grows.

Every game has Merlin and the Assassin. The host can add these; each one replaces an ordinary player of its side.

  • GoodMerlin

    Sees the Evil players, except Mordred. Must not get caught.

  • GoodPercival

    Sees Merlin, or two candidates when Morgana plays.

  • GoodLoyal Servant

    Knows nothing extra. Reads the table.

  • EvilAssassin

    Knows the Evil team. Takes the last shot at Merlin.

  • EvilMorgana

    Looks like Merlin to Percival.

  • EvilMordred

    Hidden from Merlin.

  • EvilOberon

    Knows no teammates, and they don't know him. Merlin sees him.

  • EvilMinion

    Knows the Evil team, except Oberon.

Phones and TV

On your phone

  • Your role and what you know, only while you hold it
  • Your team vote and your mission card
  • The leader's team picker

On the TV (optional)

  • The mission track, the leader and the team
  • How many have voted, then every vote
  • The voice host reading the eyes-closed opening

No TV? The host's phone reads the opening, or choose the screen guide.

Oath & Dagger at a glance

How many players does Oath & Dagger need?

Oath & Dagger on partygame needs 5 to 10 players in the same room. With 5 or 6 players there are 2 Evil players; with 7 to 9 there are 3; with 10 there are 4.

How long does a game of Oath & Dagger take?

Usually 30 to 45 minutes. It ends as soon as one side wins three of the five missions, or after the Assassin's final guess.

What do we need to play?

One phone per player, all in the same place. Nothing to install and no account: open partygame in a browser, create a room and share the code or QR. A TV is optional.

Do we need someone to narrate?

No. Choose the voice host and a phone or the TV reads the eyes-closed opening, or choose the screen guide and each phone simply shows what you know.

How many players go on each mission?

It follows the player count. With 5 players the missions take 2, 3, 2, 3 and 3; with 8 to 10 they take 3, 4, 4, 5 and 5. With 7 or more, mission 4 needs two Fail cards to fail.

Is partygame free?

Yes. Every game on partygame can be played in full for free. No room shows real ads yet; later a free room may show one ad space in the phone lobby, on the final result screen and on the idle shared screen, never during play.

Ready?

Play Oath & Dagger

Your phones deal the roles and count the votes.

Full rules →

Oath & Dagger is partygame's own game for players at the same table. Its missions and hidden teams come from The Resistance: Avalon; the rules on this page are written in our own words. The Resistance: Avalon is a trademark of Indie Boards & Cards; partygame is not affiliated with or endorsed by Indie Boards & Cards.