OFFLINE FRIENDS. ONLINE GAME HOST.

Good friends,
bad alibis.

Turn “what should we do?” into a night worth talking about. Bring your people. We’ll bring the plot twists.

  • No downloads
  • No sign-up
  • Made for the same table

TICKET · ADMIT ONE

Got an invite? Take your seat.

THE SHELF · 2 GAMES READY

What are we playing?

One phone, one seat. The host opens a room, everyone scans in, and your role or word only ever shows on your own screen.

Social deductionOptional voice host

Avalon

A little trust. A lot of side-eye.

Secret identities. Suspiciously convincing friends. One table where everyone has something to hide.

  • Merlin
  • Percival
  • Morgana
  • Assassin
  • +2
Word bluffingEN + ZH word packs

Who Is Undercover?

One word. One clue. Find the impostor.

Everyone gets a word — except the undercover, who gets a near-miss. Describe it too well and you’re exposed; too vaguely and you’re suspect.

LESS SETUP, MORE CATCHING UP

Good nights don’t need a manual.

  1. Get your people.

    Five to ten friends. One table. Everyone brings their own phone.

  2. Make some room.

    Create a room and share the code or QR. No downloads. No accounts. No fuss.

  3. Find your poker face.

    Peek at your role, argue out loud, vote in secret. The table does the rest.

HOST THE NIGHT

Open a table in three steps.

Choose your game

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Roles & hosting

Merlin × 1 · Loyal Servant × 1 · Assassin × 1 · Percival × 1 · Morgana × 1

Adjust
Role setup

Merlin and Assassin always play. Optional roles replace ordinary members of the same team.

Merlin × 1 · Loyal Servant × 1 · Assassin × 1 · Percival × 1 · Morgana × 1

Opening guide

No recording for this player count, role setup and language, or this browser cannot safely play it. Use screen guidance for now.

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