partygame.

Guide

Party games on your phones, in the same room

Phones are good at one thing board games struggle with: showing each player something nobody else sees. That is what a phone party game is for, and it changes which games work well.

Two kinds of phone party game

One screen runs it, phones are controllers

A console or PC shows the game on a TV and everyone answers on their phone. Great for drawing and joke-writing games; you need the screen and a copy of the game.

Every phone is the game, a TV is optional

Each phone shows your secret role, word or vote, and the room talks face to face. This is how partygame works: open a browser, scan a code, play.

Six to play on partygame

All six are free in the browser: one person creates a room, everyone joins with the code or QR, and the host plays too.

  1. Play it here

    Undercover

    Everyone gets a secret word, except it isn't quite the same for everyone. Describe yours without saying it and vote out whoever sounds off. Also known as Who Is Undercover; includes an Impostor mode.

    Players
    4–10
    Length
    5–15 min
    You need
    A phone each; a big screen is optional
    Who runs it
    The phones
    Knocked out?
    Yes in Classic; out players watch

    Good for Any group, any night: rules in a minute, games in 5–15.

    Not for Players who don't like being voted out (Classic mode eliminates).

    Play UndercoverAbout Undercover →

  2. Play it here

    Mind Match

    One clue, one hidden spot on a scale, and everyone guesses on their own phone.

    Players
    3–10
    Length
    8–60 min
    You need
    A phone each; better with a big screen
    Who runs it
    The phones
    Knocked out?
    No

    Good for Groups who like guessing how their friends think; mixed-language tables.

    Not for Players who want bluffing.

    Play Mind MatchAbout Mind Match →

  3. Play it here

    Word & Deed

    Two teams, one pile of words, three rounds: describe, one word, then act it out.

    Players
    4–12, two teams
    Length
    8–30 min
    You need
    A phone each; better with a big screen
    Who runs it
    The phones
    Knocked out?
    No

    Good for Loud groups who like performing.

    Not for Very quiet rooms.

    Play Word & DeedAbout Word & Deed →

  4. Play it here

    Moon & Mask

    One night, one vote: everyone acts at once on their phone and cards change hands before dawn.

    Players
    3–10
    Length
    10–15 min
    You need
    A phone each; a big screen is optional
    Who runs it
    The phones (voice host or screen guide)
    Knocked out?
    No: one vote ends the game

    Good for Quick bluffing games between longer ones.

    Not for Tables that want many rounds of deduction.

    Play Moon & MaskAbout Moon & Mask →

  5. Play it here

    Oath & Dagger

    Hidden Good and Evil teams, mission votes, and the Assassin's last shot at Merlin; the phones deal the roles and read the opening.

    Players
    5–10
    Length
    30–45 min
    You need
    A phone each; a big screen is optional
    Who runs it
    The phones (voice host or screen guide)
    Knocked out?
    No

    Good for Groups ready for 30–45 minutes of arguing.

    Not for Fewer than 5 players.

    Play Oath & DaggerAbout Oath & Dagger →

  6. Play it here

    Crosscurrent

    Two hidden sides pass plans in secret; the Captain and Partner may lie about what they held.

    Players
    5–10
    Length
    30–45 min
    You need
    A phone each; better with a big screen
    Who runs it
    The phones (voice host or screen guide)
    Knocked out?
    Expelled players watch

    Good for Groups who love long deduction games.

    Not for A quick warm-up.

    Play CrosscurrentAbout Crosscurrent →

When something else fits better

  1. Board game

    Jackbox Party Pack

    Paid packs of comedy games (drawing, trivia, writing jokes) that run on one screen; everyone joins with their phone at jackbox.tv using the room code.

    Players
    Varies by game; many allow an audience
    Length
    Varies by game
    You need
    One copy on a console, PC or TV device, a screen everyone sees, and phones
    Who runs it
    The game on the shared screen
    Knocked out?
    Depends on the game

    Good for Groups with a big TV who like writing and drawing jokes, and online groups watching a stream.

    Not for Games with secret roles only you should see, or a group without a console or PC.

Before you start

One phone each

Every player needs their own phone; the secret parts only ever show on it.

No app, no account

Everyone opens the site in a browser; a guest cookie keeps your seat.

Different Wi-Fi is fine

Phones don't need the same network, just an internet connection.

Phones lock

A locked or dropped phone rejoins its seat; the game waits for simultaneous steps.

Questions

Do we need to download an app?

No. partygame runs in the browser; players join by code or QR.

Is it free?

Yes. Every game can be played in full for free. No room shows real ads yet; later a free room may show one ad space in the phone lobby, on the final result screen and on the idle shared screen, never during play.

Can we play remotely?

partygame is built for people in the same room, talking face to face.

Everyone in the same room?

partygame is for playing face to face, not online matchmaking: each phone keeps your secret and counts the votes, the talking happens at the table. Open a table in the browser, free, no app.

Open a table