partygame.

How to play Mind Match

One player knows where the target is and gives one clue. Everyone else guesses. Closest wins.

  • 3–10 players
  • ~2.5 min a round
  • Phones · TV optional
Play Mind Match

A round

  1. 1Clue giver

    Peek at the target

    Only you see it. You may swap the scale twice.

  2. 2Clue giver

    Give one clue

    One sentence, out loud. Then stay silent.

  3. 3Guessers

    Talk, then guess alone

    Drag your own pointer. Lock it when you're sure.

  4. 4Everyone

    3 · 2 · 1, freeze

    90 seconds to decide. An untouched pointer scores 0.

  5. 5Everyone

    Reveal and score

    Pins first, then the star. Next seat gives the clue.

A clue is never:

  • a number
  • a word from the scale
  • more than one idea

Scoring

CheapExpensive

Guessers, by distance from the star0–4: 4 · 5–10: 3 · 11–18: 2 · 19+: 0

Clue giver, by the guessers' average distanceup to 6: 4 · up to 12: 3 · up to 20: 2 · more: 0

Everyone gives clues in turn. Most points wins; ties go to more 4-point guesses.

Good to know

Hard scale?

Swap it twice, then skip the round for −3.

Clue giver dropped?

After 30 seconds the host can skip the round.

Phone locked?

Your pointer is saved. Come back and carry on.

Host settings: one or two clues each, or 6 rounds · 90 s clock or none · early reveal

Your phone walks you through the rest.

Play Mind Match

About Mind Match →