How to play Mind Match
One player knows where the target is and gives one clue. Everyone else guesses. Closest wins.
- 3–10 players
- ~2.5 min a round
- Phones · TV optional
A round
- 1Clue giver
Peek at the target
Only you see it. You may swap the scale twice.
- 2Clue giver
Give one clue
A word or short phrase. Then stay silent.
- 3Guessers
Talk, then guess alone
Drag your own pointer. Lock it when you're sure.
- 4Everyone
3 · 2 · 1, freeze
90 seconds to decide. An untouched pointer scores 0.
- 5Everyone
Reveal and score
Pins first, then the star. Next seat gives the clue.
A clue is never:
- a number
- a word from the scale
- more than one idea
Scoring
CheapExpensive
Guessers, by distance from the star0–4: 4 · 5–10: 3 · 11–18: 2 · 19+: 0
Clue giver, by the guessers' average distanceup to 6: 4 · up to 12: 3 · up to 20: 2 · more: 0
Everyone gives clues in turn. Most points wins; ties go to more 4-point guesses.
Good to know
Hard scale?
Swap it twice, then skip the round for −3.
Clue giver dropped?
After 30 seconds the host can skip the round.
Phone locked?
Your pointer is saved. Come back and carry on.
Host settings: one or two clues each, or 6 rounds · 90 s clock or none · early reveal
Your phone walks you through the rest.
Play Mind Match