partygame.

How to play Mind Match

One player knows where the target is and gives one clue. Everyone else guesses. Closest wins.

  • 3–10 players
  • ~2.5 min a round
  • Phones · TV optional
Play Mind Match

A round

  1. 1Clue giver

    Peek at the target

    Only you see it. You may swap the scale twice.

  2. 2Clue giver

    Give one clue

    A word or short phrase. Then stay silent.

  3. 3Guessers

    Talk, then guess alone

    Drag your own pointer. Lock it when you're sure.

  4. 4Everyone

    3 · 2 · 1, freeze

    90 seconds to decide. An untouched pointer scores 0.

  5. 5Everyone

    Reveal and score

    Pins first, then the star. Next seat gives the clue.

A clue is never:

  • a number
  • a word from the scale
  • more than one idea

Scoring

CheapExpensive

Guessers, by distance from the star0–4: 4 · 5–10: 3 · 11–18: 2 · 19+: 0

Clue giver, by the guessers' average distanceup to 6: 4 · up to 12: 3 · up to 20: 2 · more: 0

Everyone gives clues in turn. Most points wins; ties go to more 4-point guesses.

Good to know

Hard scale?

Swap it twice, then skip the round for −3.

Clue giver dropped?

After 30 seconds the host can skip the round.

Phone locked?

Your pointer is saved. Come back and carry on.

Host settings: one or two clues each, or 6 rounds · 90 s clock or none · early reveal

Your phone walks you through the rest.

Play Mind Match

About Mind Match →