Guide
Social deduction games
Some players secretly work against the rest, and the table has to find them by talking. Every social deduction game is a variation on that; they differ in how much you know, whether you can be knocked out, and whether someone has to run it.
Three questions that sort them
Does someone have to run it?
Werewolf and Blood on the Clocktower need a moderator or Storyteller; most others don't.
Can you be knocked out?
Werewolf and Coup eliminate players; Avalon, The Resistance and one-night games keep everyone in.
How long is it?
From ten minutes (one-night games) to two hours (Blood on the Clocktower).
Four on your phones
Play it here
Oath & Dagger
Hidden Good and Evil teams, mission votes, and the Assassin's last shot at Merlin.
- Players
- 5–10
- Length
- 30–45 min
- You need
- A phone each; a big screen is optional
- Who runs it
- The phones (voice host or screen guide)
- Knocked out?
- No
Good for A first proper social deduction game.
Not for Fewer than 5 players.
Play it here
Crosscurrent
A Captain and Partner pass plans in secret and may lie about them; find the hidden Mastermind.
- Players
- 5–10
- Length
- 30–45 min
- You need
- A phone each; better with a big screen
- Who runs it
- The phones (voice host or screen guide)
- Knocked out?
- Expelled players watch
Good for Groups who have played Oath & Dagger and want more lies.
Not for A quick game.
Play it here
Moon & Mask
One night, one vote, and your own card may change before dawn.
- Players
- 3–10
- Length
- 10–15 min
- You need
- A phone each; a big screen is optional
- Who runs it
- The phones (voice host or screen guide)
- Knocked out?
- No: one vote ends the game
Good for Ten-minute games for 3–10.
Not for Many rounds of deduction.
Play it here
Undercover
A secret word each, one close word among them, and a vote to find it.
- Players
- 4–10
- Length
- 5–15 min
- You need
- A phone each; a big screen is optional
- Who runs it
- The phones
- Knocked out?
- Yes in Classic; out players watch
Good for Newcomers: the easiest to explain.
Not for Groups who want roles and powers.
The classics in a box
Board game
Werewolf / Mafia
The classic: secret roles, a moderator runs the nights, and the village votes someone out each day.
- Players
- Usually 8 or more
- Length
- 30–90 min
- You need
- Role cards, or paper slips
- Who runs it
- A moderator who doesn't play
- Knocked out?
- Yes
Good for Big groups with a confident moderator.
Not for Players who don't want to sit out after an early elimination.
Board game
The Resistance
Resistance against spies; the mission game Avalon grew from.
- Players
- 5–10
- Length
- About 30 min
- You need
- Cards and tokens
- Who runs it
- Nobody
- Knocked out?
- No
Good for Groups who want the plainest mission game.
Not for Groups who enjoy special roles.
Board game
Blood on the Clocktower
A deep hidden-role game: every player has a unique ability and the Storyteller runs the nights.
- Players
- 5–20, plus a Storyteller
- Length
- 30–120 min
- You need
- The box (grimoire, tokens)
- Who runs it
- A Storyteller who doesn't play
- Knocked out?
- Yes, but the dead still talk and keep one vote
Good for Experienced groups and long evenings.
Not for A quick game or a group without a willing Storyteller.
Board game
Coup
Claim any role to take its action and call other players' bluffs; lose both cards and you're out.
- Players
- 2–6
- Length
- About 15 min
- You need
- Cards and coins
- Who runs it
- Nobody
- Knocked out?
- Yes
Good for Small groups of bluffers.
Not for Groups who dislike elimination.
Board game
Two Rooms and a Boom
Two teams split across two rooms, trading hostages until the bomber and the president end up together or apart.
- Players
- 6–30
- Length
- About 7–20 min
- You need
- Cards and two rooms
- Who runs it
- Nobody (a timer)
- Knocked out?
- No
Good for Very big groups and events.
Not for A single small room.
Questions
What is the best social deduction game for beginners?
Undercover on your phones has the fewest rules. If nobody should be knocked out, Oath & Dagger on your phones, or The Resistance in a box.
What is the difference between social deduction and hidden role games?
Mostly none: a hidden-role game gives players secret roles, and social deduction is working out those roles by talking.
Everyone in the same room?
partygame is for playing face to face, not online matchmaking: each phone keeps your secret and counts the votes, the talking happens at the table. Open a table in the browser, free, no app.