How to play Oath & Dagger
Good completes missions. Evil sabotages them in secret. First to three wins, unless the Assassin finds Merlin.
- 5–10 players
- 30–45 min
- Voice host or screen guide
A mission
- 1Leader
Pick a team
The leader chooses the players for this mission, themselves included if they like.
- 2Everyone
Vote on it
Approve or reject, in secret. A strict majority passes; a tie rejects. Then everyone sees every vote.
- 3Team
Play a card
Good plays Success. Evil may play Success or Fail. Only the number of Fails is shown.
- 4Everyone
Reveal
Enough Fails and the mission fails. The next seat leads the next mission.
- 5Assassin
The last shot
After three successes the Assassin names one Good player. Merlin found: Evil wins.
Players and missions
Team sizes and the Fails that sink each mission follow the player count.
| Players | Good / Evil | Team sizes, missions 1–5 | Fails needed |
|---|---|---|---|
| 5 | 3 / 2 | 2 · 3 · 2 · 3 · 3 | 1 · 1 · 1 · 1 · 1 |
| 6 | 4 / 2 | 2 · 3 · 4 · 3 · 4 | 1 · 1 · 1 · 1 · 1 |
| 7 | 4 / 3 | 2 · 3 · 3 · 4 · 4 | 1 · 1 · 1 · 2 · 1 |
| 8 | 5 / 3 | 3 · 4 · 4 · 5 · 5 | 1 · 1 · 1 · 2 · 1 |
| 9 | 6 / 3 | 3 · 4 · 4 · 5 · 5 | 1 · 1 · 1 · 2 · 1 |
| 10 | 6 / 4 | 3 · 4 · 4 · 5 · 5 | 1 · 1 · 1 · 2 · 1 |
Roles
Every game has Merlin and the Assassin. The host plays the standard mix for the count, or picks Percival, Morgana, Mordred and Oberon by hand (a Plus setting, free in every room during Early Access); with 5 players, Percival needs Morgana or Mordred.
Merlin
Sees the Evil players, except Mordred. Must not get caught.
Percival
Sees Merlin, or two candidates when Morgana plays.
Loyal Servant
Knows nothing extra. Reads the table.
Assassin
Knows the Evil team. Takes the last shot at Merlin.
Morgana
Looks like Merlin to Percival.
Mordred
Hidden from Merlin.
Oberon
Knows no teammates, and they don't know him. Merlin sees him.
Minion
Knows the Evil team, except Oberon.
Winning
GoodThree successful missions, then the Assassin misses Merlin: Good wins.
EvilThree failed missions: Evil wins. Three successes, but the Assassin names Merlin: Evil wins.
Good to know
Three rejected teams?
The fourth team on that mission goes without a vote. Rejections never decide the game.
Who played the Fail?
Nobody sees it, not even at the end. Only the count is shown.
Phone died?
Reopen the site in the same browser to get your seat and role back. If the host is gone 90 seconds, another player can take over.
Host settings: standard roles, or custom roles (Plus) · voice host or screen guide · shared screen optional · Plus settings are free in every room during Early Access
Your phones deal the roles and count the votes.
Play Oath & DaggerOath & Dagger is partygame's own game for players at the same table. Its missions and hidden teams come from The Resistance: Avalon; the rules on this page are written in our own words. The Resistance: Avalon is a trademark of Indie Boards & Cards; partygame is not affiliated with or endorsed by Indie Boards & Cards.